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The Rules |
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Concept
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Get ready for
action on FantasyFootballBets.com. If you
have arrived at this site, you know full well,
this is the best value in the fantasy football
world. We give you the chance to manage your
own team of NFL players from opening day through
the playoff push.
Your mission
is to put together the best possible roster
of real NFL players, since the better they
do the field, the better your fantasy team
will be. Starting on draft day is a season
of analysis and forecasting player performances
so you come out on top of your league and
on your way to the bank. Finally, instead
of waiting all season to see if you've won
at fantasy football, you can start winning
week 1 by making side bets with the other
teams in your league on the way to the championship.
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Fantasy
Season: |
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The fantasy season
starts on Thursday, September 7, 2006 and
ends on Sunday, December 29, 2006. Registration
for leagues ends on Wednesday, September 6,
2006 pending the completion of the draft by
11:59:59 pm pacific time. Anyone can continue
to become a member and fund their account
during the course of the season, however,
will only be able to participate in the weekly pick 'em pools.
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Types
of Leagues: |
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Our leagues are
set up in the standard head to head/commissioner
format. There is no difference between our
game play and the "big" sites, except for
the fact that we pay out much more money to
the winners and let you side bet week to week.
There is no limit to the number of leagues
you are allowed to enter. As long as you pony
up the cash to enter the league (and can handle
managing that many teams), go ahead and "put
your money where your mouth is."
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Private
Leagues |
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you can structure almost
every detail of the league settings from the
scoring system to the draft types. To be included
in a private league, you must have the league
i.d. number and password from the commissioner
to join.
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Public
Leagues |
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Public
leagues are meant for anyone in the world
to join. Not everyone has a group of ballers
to join a league with, so we like to unite
the masses in a little heated competition.
As with private leagues, a commissioner starts
the league and determines the settings. Once
the league is formed, any member can search
and join any public league that has been started.
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Commissioner
Duties |
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A commissioner starts
all leagues at FFB. The commissioners' responsibilities
and authority stops the minute the draft starts.
The commissioners' duties are slightly different
within private and public leagues.
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Public
league commissioner duties |
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The commissioners' duties for public leagues are as
follows:
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Selects
the cash buy-in amount for each owner
to contribute to join the league (the
amount must end in "0" - i.e.
$100, $460, $1320, etc.).
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Determines
the payout structure for the winners (i.e.
winner take all, 1st, 2nd, 3rd, 4th place
percentages).
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Selects
automated or live draft
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Determines
the draft date and time (for live draft
leagues)
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Private
league commissioner duties |
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The commissioners' duties for private leagues are as
follows:
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Selects
the name of the league.
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Determines
the league i.d. name and password for
invited owners.
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Selects
the cash buy-in amount for each owner
to contribute to join the league (the
amount must end in "0" - i.e.
$100, $460, $1320, etc.).
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Determines
the payout structure for the winners (i.e.
winner take all, 1st, 2nd, 3rd, 4th place
percentages).
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Selects
automated draft, live draft, or offline
draft
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Determines
the draft date and time (for live draft
leagues)
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Selects
the point scoring system for position
players.
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Private
league commissioner tasks |
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These are the abilities a commissioner has within
only private leagues:
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Commissioner
message - This lets you post any message
to the other owners in your league.
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Change league
name and password - This lets you alter
the name or password of your league.
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Change league
settings - This lets you change the league
settings made during registration. Once
the season starts, you will not be able
to change the settings.
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Invite
friends - This lets you invite friends
to join your league.
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Edit draft
order - This lets you apply any draft
order you want.
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Change
draft type - This lets you alter the type
of draft your league will use.
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Change
draft status - This lets you notify us
when your league is ready to draft.
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Change
draft time - This lets you alter the time
of your league's draft.
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Submit
offline draft - This lets you submit the
results of your leagues offline draft.
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Draft
Types |
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Participate in a Live Online Draft, where
each owner selects a team in real time with
other owners. Owners select one player per
round until their roster is full. The draft
order reverses each round (snake style), so
the owner that starts the first round will
end the second, and the owner that ends the
first round will start the second. See the
Live Draft section
for more information.
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Automated
Draft |
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Join an Automated
Draft, and our computers will select a team
for you. You'll get the best possible players
based on either our default rankings or you
can pre-rank the players and submit them in
advance. See the Automated Draft section for more information.
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Offline
Draft |
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Private Leagues
can also participate in their own Offline Draft wherever and whenever they
want. When the draft is done, the league commissioner
submits the results through the "Submit
Draft" option on the Commissioner Tasks
page. The picks must be submitted by the beginning
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Live
draft: |
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Select a date
and time when you and other league members
have a few free hours to spend at the draft.
If you are joining a public league with a
live draft, make sure you are available to
be on your computer at the designated draft
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Start
Live draft: |
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Please
arrive 15 minutes ahead of your scheduled
time as the draft will start at the exact
time and may go quickly if only a few owners
are logged in.
Depending on the speed of your Internet connection,
it may take up to five minutes for the draft
applet to load into your browser. If you use
AOL as your ISP or access the Web from behind
a firewall (ask your system administrator),
you may be unable to participate in a live
draft.
During the draft, you'll see a number of indicators
when it becomes your turn to draft. Your team
name will appear in the orange box in the
upper left corner of the screen, your team
icon will turn orange, and the player selection
box will turn orange.
To draft a player:
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Go to your league page and click "Enter Live Draft."
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Choose a name from the list on the left side of the screen.
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When the chosen name appears in the draft box, click the "Draft" button.
You have 90 seconds to select a player. Once
you click the "Draft" button, that
is the player you're stuck with, even if there
is time left in your 90-second selection period.
If you do not draft within the allotted time,
the computer will automatically give you a
player based on your queued list, pre-rankings,
or our Automated Draft default ratings in
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Pre-Rank
Players |
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If you can't be
present for the entire draft, go to your team
page and pre-rank players. Your pre-ranked
players will be used if you can't make a selection
at any time during the live draft. If you
choose not to pre-rank, our default ratings
will be used when you can't make a selection.
(See Automated Draft for more information.)
All of your pre-rankings will be viewable
by changing the sort criteria (which can be
found in the pull-down box). Rankings to My
Pre-Rankings.
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Draft
Queue |
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both pre and default rankings, will be used
to make a selection if you do not draft a
player during your 90-second timeframe.
To add a player to your queue list, choose
a name from the list on the left side of the
screen. The chosen name will appear in the
draft box and the player will be added to
your queue when you click on the "Add
to Queue" button.
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Automated
Draft Default |
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To see which playerFFB would suggest
based on our default rankings, click on the
"Suggestion button."
The player's name will appear in the draft
box. Click on the "Draft" button
to choose that player.
If you aren't able to choose a player during
the draft and you didn't make a Queue List
or pre-rank players, the FFB
default ratings will be used to make the selection.
(See Automated
Draft for more information.)
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More
Features |
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During the course
of the draft, you can view any team's roster
by selecting the team name from the Drafted
Players pull-down box. A list of how many
players have been drafted at each position
will appear in a column to the right of the
roster.
To chat with other managers during the draft,
type your message in the entry box and hit
"Send." All messages will appear
in the chat box. Draft choices will also be
listed here.
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Complete
Live Draft |
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When the draft
is complete, you will see a message telling
you the draft is over. Click the
"OK" button to quit and close the
applet. To see the complete list of draft
results, go to your league page and click
"Draft Results."
All of the selected players will be listed
under the name of the team that drafted them.
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Automated
Draft |
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When you're unable
to draft for yourself, our computers will
make the best possible choices for you. This
will happen if you signed up for an Automated
Draft or are not present for any part of your
Live Draft.
The automated system looks at both a player's
position and ranking before making the choice.
The computer determines which starting positions
you need to fill, then selects the highest-rated
player based on either our default ranking
or your pre-rankings to fill one of those
positions.
It's smart for all owners to pre-rank players.
To do this, go to your team page and select
"Edit Pre-Rankings."
If you join a public automated league, you
may end up being placed in a live draft league
in need of players. The live draft league
will be of the same buy-in amount as your
automated league. If this does happen, your
team will still be auto-picked by our computers.
We will notify you of the change so if you
did decide to enter the live draft, you certainly
may do so.
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Offline
Draft |
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In an offline
draft, your league conducts its own draft
without the aid of the FFB computers (via
telephone, in a meeting, via email, etc.)
The format of an offline draft is up to the
league commissioner and managers. The offline
draft is used primarily for private leagues
because the managers tend to know one another
and can start their smack talk before the
draft even starts.
When the draft is done, the league commissioner
must submit the results to us via the "Submit
Draft Results" option on his/her Commissioner
Tasks page.
Please understand that no teams will be able
to join a league once any portion of the draft
results have been entered.
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Waiver
rules |
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All players dropped from a team's roster are
immediately placed on waivers. During this
waiver period -- two days in Public Leagues
and anywhere from zero to seven days in Custom
Leagues - any owner in the league can claim
the player except for the owner who dropped
the player.
(Please note that a player added and dropped on the same day will remain a free agent. If a
player is signed as a free agent and dropped that same day, he will not be
subject to waivers.)
So, if a player in a Public League is dropped
on a Tuesday afternoon, all owners can claim
him until Thursday at 11:59:59 pm PT. The
player will then be assigned to their new
team about five hours after the claim deadline.
Also, remember that waiver claims are given
according to the waiver claim priority list.
Waiver claims aren't processed on a first-come,
first-served basis.
To find the length of the waiver period in
your league, check the League Settings page,
which is on a link on your League page.
If more than one team wants the same player,
the team that is highest on the Waiver Priority
List is given the player. The priority list
is initially set based on the reverse of the
draft order. Understand that each time you
add a waived player to your roster, you are
sent to the back of the list. This ever-changing
list stays in effect for the duration of the
season.
If you're viewing the priority list after
a player has been processed, please note that
the team ranked last on the waiver priority
list will be the team that was most recently
given a player via waivers. The current list
does not show the priority that was in place
when waivers were processed.
Your current waiver ranking will be displayed
on the league page standings in the "waiver"
column. The team ranked No. 1 on the waiver
list has the highest waiver priority.
If no teams claim a player during the waiver
period, he becomes a free agent. In a Private
League with no waiver period, all dropped
players automatically become free agents.
If you put a player on waivers, you can't
reclaim him until after the waiver period
has expired. If you decide that you don't
want to waive the player, you can cancel the
transaction (assuming it has not yet been
processed) by viewing it on your team page
and clicking on the Cancel button.
If you place a claim on more than one waived
player at a time, each pending transaction
will appear on your Team Page along with its
current position in your waiver order. All
new claims get appended to the end of the
list, but you can change this priority by
viewing each pending claim and changing its
priority in the box provided.
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Free
Agents |
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All non-owned
players who have cleared waivers are free
agents and are available on a first-come,
first-serve basis. You can add or drop by
clicking on the Add Player or Drop Player
links located near the top of your Team Page.
All added players will immediately be added
to your bench for the following day's games.
It's now your choice whether to move them
to starting positions or leave them on the
bench.
You have the ability to drop players without
adding new ones, but you can only add players
without dropping anyone if you have less than
the maximum number of players on your roster.
You're never able to exceed your league's
roster limit.
Prior to the start of the season, all undrafted
players will be put on waivers with those
left unclaimed then being treated as free
agents.
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Trading
Players |
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A trade is where one owner exchanges a player or players
with another owner in the same league.
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To propose a trade, go to your team page and click on "Propose Trade", which
allows you to choose the team and player(s) you want to trade. An email will be
sent to the other owner offering your proposed trade. That owner can then go to
his/her team page to view the proposal, accept it, decline it or make a counter
trade offer. There must be consent from both owners for a trade to be
completed. If no action is taken in 10 days, the offer will automatically be
canceled.
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Be sure to keep a record of the trades that you have offered to other owners.
So long as a trade is in the offered state, it can always be accepted. Keep in
mind, there is a possibility that a trade is accepted after a player is
injured, demoted, etc. FFB won't intervene if this occurrence does take place.
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If your trade is rejected, you'll get an email notifying you of the rejection.
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If a counter trade offer is made, you'll get an email detailing the new
proposal.
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If your offer is accepted, the whole league will be notified and
owners/commissioners can review the deal. In a Public League, an objection of
four or more owners within two days will veto the trade. In a Private League,
either the league owners or the commissioner have veto power for the length of
time chosen during the league structuring.
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If your Private League is structured to use the League Vote option, 1/3 of the
league owners must vote against the trade in order for it to be vetoed. For
instance, if your league has 12 teams, then 4 votes against the deal are needed
to veto the trade.
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This setting cannot be changed after the league's draft has been completed.
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During the review period, trades are seen as pending. Once the trade has been
accepted and the waiting period is over, the trade will be processed and its
results reflected on each team's roster and shown in the transaction box on the
league page.
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For a trade to be valid, all players involved must still be on the same team
they were when the deal was accepted. If they aren't, the trade will
automatically be rejected. In order to prevent players involved in pending
trades from being dropped or waived, owners won't be permitted to make any
transactions involving any players involved a trade once it has been accepted.
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At no time will any owner be allowed to have more than five pending trades per
league.
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There is no trading of players permitted after week 10 of the NFL season.
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Tie
Breaker Rules |
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We have gone to great lengths to try to avoid ties (who needs 'em?). All our
leagues and games use a mandatory fractional point scoring system. For example,
if your league scoring is 1 point for every 10 rushing yards and your running
back rushes for 88 yards, his rushing points equal 8.8. If he runs for 112
yards, his rushing point total would be 11.2. The same goes for all positions.
If your league scoring system gives QB's 1 point for every 20 yards thrown, and
he throws for 317 yards, he gets 15.85 points. If he throws for 279 yards, then
he would receive 13.95 points.
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Weekly
head/head game tiebreak |
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In the event of a tie in a head to head game, the tiebreak order goes as
follows:
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The team that scored the most total touchdowns.
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The most total yards gained by the starting lineup.
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The most total touches by the players in your starting lineup,
(i.e. pass completions, rush attempts, catches, field goals/extra points,
interceptions, fumble recoveries, etc.)
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If, by divine intervention, it is still a tie, then it ends as a tie and is
shown on your record. All bets made in that match up would then be a push and
no action will result from the bet.
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Regular
season tiebreak |
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The top four teams in every 12-team league make the playoffs (for public
leagues). If teams have identical records at the end of the regular season the
tiebreak is as follows:
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The most total points scored by the starting lineup of the teams for the entire
season.
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The most total touchdowns by the starting lineup for the entire season.
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The most total touches by the players on your starting lineups throughout the
season,
(i.e. pass completions, rush attempts, catches, field goals/extra points,
interceptions, fumble recoveries, etc.)
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The most total points scored against your team during the course of the season
is calculated and the team with the least points against advances.
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The computer
makes a random "coin flip" to
determine the team that advances to the
playoffs. The team that losses the random
selection, is reimbursed their league
buy-in amount and is given a $20 voucher
for the following season. The reimbursement
does not affect the league pot.
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Playoff
tiebreak |
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The playoff tiebreaker is the same format as the weekly head to head tie break.
In the semi-final matchups, since there cannot be a tie, the season long totals
(i.e. regular season tie breaks) will decide who advances.
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Championship
tiebreak |
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In the event of a championship game or consolation game tie, the same weekly
head to head tiebreak structure is used. If, after all tie breaks, there is
still a tie, the pot is split between the two teams. For example, if there is a
tie in the championship game, the first and second place percentages are
totaled and split between the two teams. If it's a winner take all league, then
the pot is split between the two teams. If the 3rd and 4th place consolation
game ends in a tie, then the 3rd and 4th place percentages are totaled and
split between the two teams. If the league only pays the first 3 teams, then
the 3rd place percentage is split between the two teams in the consolation
game.
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Copyright
©2005 Fantasyfootballbets.com, All rights reserved |
Privacy
policy |
Terms
of Service |
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accepted here |
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Disclaimer:
This site is not in any way affiliated with, licensed or endorsed by the
National Football League, its teams, or players.
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