The Rules
 

Concept :

Get ready for action on FantasyFootballBets.com. If you have arrived at this site, you know full well, this is the best value in the fantasy football world. We give you the chance to manage your own team of NFL players from opening day through the playoff push.

Your mission is to put together the best possible roster of real NFL players, since the better they do the field, the better your fantasy team will be. Starting on draft day is a season of analysis and forecasting player performances so you come out on top of your league and on your way to the bank. Finally, instead of waiting all season to see if you've won at fantasy football, you can start winning week 1 by making side bets with the other teams in your league on the way to the championship.

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Fantasy Season:

The fantasy season starts on Thursday, September 7, 2006 and ends on Sunday, December 29, 2006. Registration for leagues ends on Wednesday, September 6, 2006 pending the completion of the draft by 11:59:59 pm pacific time. Anyone can continue to become a member and fund their account during the course of the season, however, will only be able to participate in the weekly pick 'em pools.
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Types of Leagues:

Our leagues are set up in the standard head to head/commissioner format. There is no difference between our game play and the "big" sites, except for the fact that we pay out much more money to the winners and let you side bet week to week. There is no limit to the number of leagues you are allowed to enter. As long as you pony up the cash to enter the league (and can handle managing that many teams), go ahead and "put your money where your mouth is."

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Private Leagues

you can structure almost every detail of the league settings from the scoring system to the draft types. To be included in a private league, you must have the league i.d. number and password from the commissioner to join.
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Public Leagues

Public leagues are meant for anyone in the world to join. Not everyone has a group of ballers to join a league with, so we like to unite the masses in a little heated competition. As with private leagues, a commissioner starts the league and determines the settings. Once the league is formed, any member can search and join any public league that has been started.

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Commissioner Duties

A commissioner starts all leagues at FFB. The commissioners' responsibilities and authority stops the minute the draft starts. The commissioners' duties are slightly different within private and public leagues.

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Public league commissioner duties

The commissioners' duties for public leagues are as follows:

  • Selects the cash buy-in amount for each owner to contribute to join the league (the amount must end in "0" - i.e. $100, $460, $1320, etc.).
  • Determines the payout structure for the winners (i.e. winner take all, 1st, 2nd, 3rd, 4th place percentages).
  • Selects automated or live draft
  • Determines the draft date and time (for live draft leagues)


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Private league commissioner duties

The commissioners' duties for private leagues are as follows:

  • Selects the name of the league.
  • Determines the league i.d. name and password for invited owners.
  • Selects the cash buy-in amount for each owner to contribute to join the league (the amount must end in "0" - i.e. $100, $460, $1320, etc.).
  • Determines the payout structure for the winners (i.e. winner take all, 1st, 2nd, 3rd, 4th place percentages).
  • Selects automated draft, live draft, or offline draft
  • Determines the draft date and time (for live draft leagues)
  • Selects the point scoring system for position players.
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Private league commissioner tasks

These are the abilities a commissioner has within only private leagues:

  • Commissioner message - This lets you post any message to the other owners in your league.
  • Change league name and password - This lets you alter the name or password of your league.
  • Change league settings - This lets you change the league settings made during registration. Once the season starts, you will not be able to change the settings.
  • Invite friends - This lets you invite friends to join your league.
  • Edit draft order - This lets you apply any draft order you want.
  • Change draft type - This lets you alter the type of draft your league will use.
  • Change draft status - This lets you notify us when your league is ready to draft.
  • Change draft time - This lets you alter the time of your league's draft.
  • Submit offline draft - This lets you submit the results of your leagues offline draft.
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Draft Types

Participate in a Live Online Draft, where each owner selects a team in real time with other owners. Owners select one player per round until their roster is full. The draft order reverses each round (snake style), so the owner that starts the first round will end the second, and the owner that ends the first round will start the second. See the Live Draft section for more information.

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Automated Draft

Join an Automated Draft, and our computers will select a team for you. You'll get the best possible players based on either our default rankings or you can pre-rank the players and submit them in advance. See the Automated Draft section for more information.
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Offline Draft

Private Leagues can also participate in their own Offline Draft wherever and whenever they want. When the draft is done, the league commissioner submits the results through the "Submit Draft" option on the Commissioner Tasks page. The picks must be submitted by the beginning of the season.
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Live draft:

Select a date and time when you and other league members have a few free hours to spend at the draft. If you are joining a public league with a live draft, make sure you are available to be on your computer at the designated draft date and time.
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Start Live draft:

Please arrive 15 minutes ahead of your scheduled time as the draft will start at the exact time and may go quickly if only a few owners are logged in.

Depending on the speed of your Internet connection, it may take up to five minutes for the draft applet to load into your browser. If you use AOL as your ISP or access the Web from behind a firewall (ask your system administrator), you may be unable to participate in a live draft.

During the draft, you'll see a number of indicators when it becomes your turn to draft. Your team name will appear in the orange box in the upper left corner of the screen, your team icon will turn orange, and the player selection box will turn orange.

To draft a player:
  • Go to your league page and click "Enter Live Draft."
  • Choose a name from the list on the left side of the screen.
  • When the chosen name appears in the draft box, click the "Draft" button.

You have 90 seconds to select a player. Once you click the "Draft" button, that is the player you're stuck with, even if there is time left in your 90-second selection period.

If you do not draft within the allotted time, the computer will automatically give you a player based on your queued list, pre-rankings, or our Automated Draft default ratings in that priority order.
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Pre-Rank Players

If you can't be present for the entire draft, go to your team page and pre-rank players. Your pre-ranked players will be used if you can't make a selection at any time during the live draft. If you choose not to pre-rank, our default ratings will be used when you can't make a selection. (See Automated Draft for more information.)
All of your pre-rankings will be viewable by changing the sort criteria (which can be found in the pull-down box). Rankings to My Pre-Rankings.
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Draft Queue

both pre and default rankings, will be used to make a selection if you do not draft a player during your 90-second timeframe.

To add a player to your queue list, choose a name from the list on the left side of the screen. The chosen name will appear in the draft box and the player will be added to your queue when you click on the "Add to Queue" button.

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Automated Draft Default

To see which playerFFB would suggest based on our default rankings, click on the "Suggestion button." The player's name will appear in the draft box. Click on the "Draft" button to choose that player.

If you aren't able to choose a player during the draft and you didn't make a Queue List or pre-rank players, the FFB default ratings will be used to make the selection. (See Automated Draft for more information.)


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More Features

During the course of the draft, you can view any team's roster by selecting the team name from the Drafted Players pull-down box. A list of how many players have been drafted at each position will appear in a column to the right of the roster.


To chat with other managers during the draft, type your message in the entry box and hit "Send." All messages will appear in the chat box. Draft choices will also be listed here.



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Complete Live Draft

When the draft is complete, you will see a message telling you the draft is over. Click the "OK" button to quit and close the applet. To see the complete list of draft results, go to your league page and click "Draft Results." All of the selected players will be listed under the name of the team that drafted them.


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Automated Draft

When you're unable to draft for yourself, our computers will make the best possible choices for you. This will happen if you signed up for an Automated Draft or are not present for any part of your Live Draft.

The automated system looks at both a player's position and ranking before making the choice. The computer determines which starting positions you need to fill, then selects the highest-rated player based on either our default ranking or your pre-rankings to fill one of those positions.
It's smart for all owners to pre-rank players. To do this, go to your team page and select "Edit Pre-Rankings."

If you join a public automated league, you may end up being placed in a live draft league in need of players. The live draft league will be of the same buy-in amount as your automated league. If this does happen, your team will still be auto-picked by our computers. We will notify you of the change so if you did decide to enter the live draft, you certainly may do so.


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Offline Draft

In an offline draft, your league conducts its own draft without the aid of the FFB computers (via telephone, in a meeting, via email, etc.) The format of an offline draft is up to the league commissioner and managers. The offline draft is used primarily for private leagues because the managers tend to know one another and can start their smack talk before the draft even starts.
When the draft is done, the league commissioner must submit the results to us via the "Submit Draft Results" option on his/her Commissioner Tasks page.

Please understand that no teams will be able to join a league once any portion of the draft results have been entered.


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Waiver rules

All players dropped from a team's roster are immediately placed on waivers. During this waiver period -- two days in Public Leagues and anywhere from zero to seven days in Custom Leagues - any owner in the league can claim the player except for the owner who dropped the player.

(Please note that a player added and dropped on the same day will remain a free agent. If a player is signed as a free agent and dropped that same day, he will not be subject to waivers.)

So, if a player in a Public League is dropped on a Tuesday afternoon, all owners can claim him until Thursday at 11:59:59 pm PT. The player will then be assigned to their new team about five hours after the claim deadline. Also, remember that waiver claims are given according to the waiver claim priority list. Waiver claims aren't processed on a first-come, first-served basis.

To find the length of the waiver period in your league, check the League Settings page, which is on a link on your League page.

If more than one team wants the same player, the team that is highest on the Waiver Priority List is given the player. The priority list is initially set based on the reverse of the draft order. Understand that each time you add a waived player to your roster, you are sent to the back of the list. This ever-changing list stays in effect for the duration of the season.

If you're viewing the priority list after a player has been processed, please note that the team ranked last on the waiver priority list will be the team that was most recently given a player via waivers. The current list does not show the priority that was in place when waivers were processed.

Your current waiver ranking will be displayed on the league page standings in the "waiver" column. The team ranked No. 1 on the waiver list has the highest waiver priority.

If no teams claim a player during the waiver period, he becomes a free agent. In a Private League with no waiver period, all dropped players automatically become free agents.

If you put a player on waivers, you can't reclaim him until after the waiver period has expired. If you decide that you don't want to waive the player, you can cancel the transaction (assuming it has not yet been processed) by viewing it on your team page and clicking on the Cancel button.

If you place a claim on more than one waived player at a time, each pending transaction will appear on your Team Page along with its current position in your waiver order. All new claims get appended to the end of the list, but you can change this priority by viewing each pending claim and changing its priority in the box provided.

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Free Agents

All non-owned players who have cleared waivers are free agents and are available on a first-come, first-serve basis. You can add or drop by clicking on the Add Player or Drop Player links located near the top of your Team Page. All added players will immediately be added to your bench for the following day's games. It's now your choice whether to move them to starting positions or leave them on the bench.
You have the ability to drop players without adding new ones, but you can only add players without dropping anyone if you have less than the maximum number of players on your roster. You're never able to exceed your league's roster limit.

Prior to the start of the season, all undrafted players will be put on waivers with those left unclaimed then being treated as free agents.

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Trading Players


A trade is where one owner exchanges a player or players with another owner in the same league.

  • To propose a trade, go to your team page and click on "Propose Trade", which allows you to choose the team and player(s) you want to trade. An email will be sent to the other owner offering your proposed trade. That owner can then go to his/her team page to view the proposal, accept it, decline it or make a counter trade offer. There must be consent from both owners for a trade to be completed. If no action is taken in 10 days, the offer will automatically be canceled.
  • Be sure to keep a record of the trades that you have offered to other owners. So long as a trade is in the offered state, it can always be accepted. Keep in mind, there is a possibility that a trade is accepted after a player is injured, demoted, etc. FFB won't intervene if this occurrence does take place.
  • If your trade is rejected, you'll get an email notifying you of the rejection.
  • If a counter trade offer is made, you'll get an email detailing the new proposal.
  • If your offer is accepted, the whole league will be notified and owners/commissioners can review the deal. In a Public League, an objection of four or more owners within two days will veto the trade. In a Private League, either the league owners or the commissioner have veto power for the length of time chosen during the league structuring.
  • If your Private League is structured to use the League Vote option, 1/3 of the league owners must vote against the trade in order for it to be vetoed. For instance, if your league has 12 teams, then 4 votes against the deal are needed to veto the trade.
  • This setting cannot be changed after the league's draft has been completed.
  • During the review period, trades are seen as pending. Once the trade has been accepted and the waiting period is over, the trade will be processed and its results reflected on each team's roster and shown in the transaction box on the league page.
  • For a trade to be valid, all players involved must still be on the same team they were when the deal was accepted. If they aren't, the trade will automatically be rejected. In order to prevent players involved in pending trades from being dropped or waived, owners won't be permitted to make any transactions involving any players involved a trade once it has been accepted.
  • At no time will any owner be allowed to have more than five pending trades per league.
  • There is no trading of players permitted after week 10 of the NFL season.
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Tie Breaker Rules


We have gone to great lengths to try to avoid ties (who needs 'em?). All our leagues and games use a mandatory fractional point scoring system. For example, if your league scoring is 1 point for every 10 rushing yards and your running back rushes for 88 yards, his rushing points equal 8.8. If he runs for 112 yards, his rushing point total would be 11.2. The same goes for all positions. If your league scoring system gives QB's 1 point for every 20 yards thrown, and he throws for 317 yards, he gets 15.85 points. If he throws for 279 yards, then he would receive 13.95 points.

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Weekly head/head game tiebreak


In the event of a tie in a head to head game, the tiebreak order goes as follows:

  1. The team that scored the most total touchdowns.
  2. The most total yards gained by the starting lineup.
  3. The most total touches by the players in your starting lineup,
    (i.e. pass completions, rush attempts, catches, field goals/extra points, interceptions, fumble recoveries, etc.)
  4. If, by divine intervention, it is still a tie, then it ends as a tie and is shown on your record. All bets made in that match up would then be a push and no action will result from the bet.

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Regular season tiebreak


The top four teams in every 12-team league make the playoffs (for public leagues). If teams have identical records at the end of the regular season the tiebreak is as follows:

  1. The most total points scored by the starting lineup of the teams for the entire season.
  2. The most total touchdowns by the starting lineup for the entire season.
  3. The most total touches by the players on your starting lineups throughout the season,
    (i.e. pass completions, rush attempts, catches, field goals/extra points, interceptions, fumble recoveries, etc.)

  4. The most total points scored against your team during the course of the season is calculated and the team with the least points against advances.
  5. The computer makes a random "coin flip" to determine the team that advances to the playoffs. The team that losses the random selection, is reimbursed their league buy-in amount and is given a $20 voucher for the following season. The reimbursement does not affect the league pot.


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Playoff tiebreak


The playoff tiebreaker is the same format as the weekly head to head tie break. In the semi-final matchups, since there cannot be a tie, the season long totals (i.e. regular season tie breaks) will decide who advances.

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Championship tiebreak


In the event of a championship game or consolation game tie, the same weekly head to head tiebreak structure is used. If, after all tie breaks, there is still a tie, the pot is split between the two teams. For example, if there is a tie in the championship game, the first and second place percentages are totaled and split between the two teams. If it's a winner take all league, then the pot is split between the two teams. If the 3rd and 4th place consolation game ends in a tie, then the 3rd and 4th place percentages are totaled and split between the two teams. If the league only pays the first 3 teams, then the 3rd place percentage is split between the two teams in the consolation game.

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